Dronebreak Level Editor Tools
Select a tool:
Layout Editor
Cursor-driven placement plus live 2D grid editing with X/Y/XY symmetry.
Prop Editor
Place and edit tagged sprite props with color/shadow pairs.
Advanced Props Editor
Place and edit framework prop classes like StreetLamp.
Prop Template Editor
Build reusable prop groups and stamp them into maps.
Light Editor
Place and edit map light objects.
Path Editor
Create and edit named map polyline paths.
Spawn Editor
Configure per-path waves and enemy groups, then run spawn tests.
Spawn Editor Simplified
Edit wave/group data with per-group path picks and run spawn tests.
Video Editor
Run spawn tests and capture the WebGL viewport as a .webm video.
Movement Editor
Spawn one drone and plot realtime speed/acceleration graphs.
Projectile Editor
Fire and tune reusable engine Projectile instances with live burst controls.
Drone Editor
Place and edit drone sprite instances with dedicated drone atlases.
Turret Editor
Place and edit turret sprite instances with dedicated turret atlases.
Turret Attachment Editor
Set and save per-rotation attachment points for each turret type.
VFX Editor
Place and edit VFX sprite instances on top of map ground and lights.
Glow Editor
Create and tweak glowing map paths.
Ellipse Editor
Draw and edit map ellipses with fill/stroke style controls.
Camera Bounds Editor
Set per-map camera boundary rectangle with path/light context.
Setup Animation Editor
Load a GLB and prepare per-part animation JSON for Blender animation maker.
Admin
Manage saved maps and sprite catalogs.
Sprite Uploader
Batch upload PNG files as VFX sprites into the database.